Sony LDP-2000 & Sony LDP-2000P
Sony LDP-2000 rack-mount case containing a
Sony VIW-3020 Computer control unit
The
archive site has a copy of the Operation Manual for the
LDP-2000. Please see the manuals
page.
Thanks to Scott
Rinehart for the above picture.
Videodisc format: Laservision
Videodisc size: 8" and 12"
Pick-up method: Laser beam (reflective)
Laser type: Semiconductor laser diode
Laser output: .7 mW max.
Maximum playing time:
CAV: 30 min/side
CLV: 60 min/side
Spindle revolution:
CAV: 1800 RPM
CLV: 1800 to 600 RPM
Access time:
CAV: 1.5 sec. max.
CLV: 36.0 sec. max
VIDEO SECTION
Signal: EIA standard, NTSC color
External inputs:
Ext. Sync (BNC), 4 V +/- 1.0 V p-p, 75 ohm unbalanced
Outputs:
Video Out (BNC) - 1.0 V p-p, 75 ohm unbalanced, negative polarity sync
VHF Out (F-type) - channel 3 or 4 selectable, 75 ohm unbalanced
Resolution: 360 lines
Signal-to-noise: 42 dB
AUDIO SECTION
Outputs: 0 dBV (1kHz, 100% modulation, 47K ohms terminated), unbalanced
Headphone: 8 ohm, -21 dB max.
Signal-to-noise ratio:
CX On: 67 dB
CX Off: 55 dB
Frequency response: 20 Hz to 20 Khz +/-2dB
EXTERNAL COMPUTER INTERFACE
Interface type: RS-232C (female, 25-pin, D-shell connector)
Baud rates: 1200, 2400, 4800, and 9600 selectable
OPERATING ENVIRONMENT
Operating temperature:
5 to 35 degrees C
41 to 95 degrees F
Operating humidity: 25% to 80% non-condensing
Storage temperature:
-20 to 60 degrees C
-4 to 140 degrees F
GENERAL
Power requirements:
120V AC, 60 Hz
AC outlet: Unswitched, max. 300W
Power consumption: 75 W max.
Dimensions (WxHxD):
Approx. 424 x 132 x 448 mm
16 3/4" x 5 1/4" x 19 1/4"
Weight:
13.4 kg.
29 lbs., 9 oz.
This is an NTSC laser
disc player that was not used in any laser disc games from the factory.
This player can be used as a direct replacement for any of the games that
are listed in the LDP-1450 section, except Dragon's Lair II.
(if you want to use this player in a Dragon's Lair II,
check here.)
Using the Laser Ace
Conversion Card, this player can be used in many other laser disc games.
For more information on which games it will work with, see the
Laser Ace home page.
The LD player must be set to 9600 baud
rate for proper communication with the PCB. The dip switch settings for
the Sony LDP-2000 are: 1-up, 2-up, 3-up, 4-down. For info on the
Command Set, check the
Sony Command Set
page. |
The laserdisc player can be controlled mainly
by an external computer with an RS-232C interface. The player are designed to
play Analogue soundtrack Laservision discs only and are not compatible
with NTSC or PAL Laserdiscs and CD Videos with digital PCM soundtracks. If in
doubt look out for discs with a CX noise reduction logo as this is only
used on analogue soundtracks.
In addition to computer control the
LDP-2000 (and probably others in the series) can be controlled with the optional
RM-2001 remote control unit.
The factory preset data format is as
follows :
- Asynchronous mode
- 8 bits character length
- 1200 bps baud rate (adjustable via
selector on back of unit between 1200, 2400, 4800, 9600 bps)
- No parity check
- Least significant bit first (1 bit
stop bit)
Due to my lack of programming skills I
simply created batch files which sent the requisite character to the serial
port.
For example: play.bat ==> echo ":" >com2
In the table below you will find the majority of the command codes for basic
operation of a Lasermax machine.
COMMAND |
CHARACTER |
Chapter Inquiry |
v |
Chapter Mode |
i |
Clear All |
V |
Resume the mode prior to Still |
a |
CX Noise Reduction On |
n |
CX Noise Reduction Off |
o |
Open the disc compartment |
* |
Fast Forward |
; |
Frame Advance |
+ |
Frame Mode |
U |
Frame Reverse |
, |
Forward Scan |
> |
Forward Skip |
- |
Forward Slow |
< |
Variable forward play |
= |
Index On |
P |
Index Off |
Q |
Memorize the current location |
Z |
Locate the memorized location |
[ |
Set mark position |
s |
Menu |
B |
Start-up spindle motor |
b |
Stop spindle motor |
c |
Audio mute on |
$ |
Audio Mute off |
% |
Play |
: |
Repeat |
D |
Rewind |
K |
Reverse Play |
J |
Scan in reverse |
N |
Reverse skip |
. |
Slow reverse play |
L |
Variable reverse play |
M |
Still |
O |
Stop |
? |
|